Tag Archive | "Nvidia"

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HTC Quad-Core Smartphone To Be Unveiled On 26 February?


The hugely anticipated HTC Edge is reportedly set for release on 26 February, the day before the start of MWC…

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LG Pulls Out the Big Guns With Dual-Core Android Phone


Like some geekier version of the Cold War, the mobile phone arms race of 2011 has manufacturers stockpiling as much brawn as possible into the limited space of a handset.

And with its G2x Android smartphone, LG has outed itself as a superpower.

LG’s flagship phone is running on Nvidia’s Tegra 2 dual-core 1-GHz processor. Are two cores really better than one? After playing with the G2x, I sure think so.

Right off the bat, the power of this chip is noticeable. Switching back and forth between different menu screens is seamless, and speedier than ever. Scroll downward through the pre-loaded catalog of apps, and the icons cascade like a waterfall. When I played the Halo-esque game that comes with the phone — a taxing first-person shooter in HD — it ran with minimal choppiness while handling some fairly intense animations.

With such a powerful processor at work, it’s a bit surprising the phone only comes with 512 MB of RAM installed. That might not prove to be enough for any especially resource-hungry apps and games that will arrive in the future. But for now, the phone ran the apps I threw at it like a charm.

One downside to all that power is that the back of the handset tends to get toasty after extended periods of use. So, unless you frequently suffer from cold ears, this is probably not a desirable attribute.

The phone’s 4-inch capacitive touchscreen displays color brilliantly, though I couldn’t help but wish for a larger screen for gaming. HDMI-out is always an option, and full HD mirroring lets you use the phone as a gyroscopically sensitive controller while playing on your big screen. But an extra half-inch or so of pixel real estate would have sated my thirst just the same.

The 8-megapixel rear-facing camera takes some of the clearest, crispest photos I’ve seen on a smartphone, while the 1.3-megapixel front-facing camera worked well enough for chats. My biggest camera gripe: The delay between hitting the photo button and the “shutter” closing is far too long to accurately capture that spur-of-the-moment goofy face your friend is making.

LG went with a stock version of Android 2.2 Froyo for the G2x. Frankly, not having to deal with another manufacturer’s skin is a big plus: Interfaces like HTC’s Sense or Motoblur just feel chunky compared to the bare-bones version of the OS (and to Android purists, they’re practically a sin). Although it’s not running the latest version of Android (Gingerbread) quite yet, this phone is slated to receive the OS update sometime this summer.

T-Mobile’s network performance on the phone was adequate, but left me wanting. T-Mobile markets its HSPA+ as “4G” — a term which has grown quite murky — with “theoretical peak download speeds reaching 21 Mbps and peak upload speeds of up to 5.7 Mbps.”

But you probably won’t be seeing those speeds. Over the course of two weeks of testing in the San Francisco Bay Area, I averaged download speeds ranging between 2.5 and 5.5 Mbps, and upload speeds anywhere from 0.2 Mbps to 2.2 Mbps.

My only major quibble with the hardware design is the phone’s backbone: It’s got too damn much of it. A thin metal strip tapers up the back of the handset into the edge of the camera. In theory, the edge works perfectly as a rest for your index finger while taking a call. In practice, it just feels freaking weird.

But my minor complaints about the G2x are far outweighed by its superior under-the-hood firepower. If this is the direction that LG is taking its phones — stock operating system, beefy hardware specs, peripheral-friendly — we’re eager to see more.

WIRED HDMI-out and DLNA compatibility make for cozy communication with peripherals and HDTVs. Expandable micro SD to 32 GB leaves room for tons of tunes.

TIRED Non-skinned interface without the latest version of Android (Froyo, not Gingerbread) makes us sad. Screen forebodingly froze up on us twice during testing, requiring reboot.

Photos: Jon Snyder/Wired.com

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Welcome to the Tegra Zone, Get Ready!


While we wait patiently for the arrival of some of the more serious Tegra 2-powered devices — the Motorola Xoom and ATRIX spring to mind — anyone with the LG Optimus 2X, or another Tegra 2 phone or tablet for that matter, should download the Tegra Zone app from the Android Market, as it’s exactly what your new super-phone has been waiting for.

Released today, the free application acts as a platform for the latest news and developments centred around the NVIDIA Tegra 2 dual-core processor, not only providing high definition trailers, screenshots and features, but also detailing all the games that have been enhanced by the developers to take advantage of the Tegra 2′s abilities.

The initial wave of Tegra 2 games includes Fruit Ninja, Dungeon Defenders, Samurai II: Vengeance, Monster Madness and Galaxy on Fire 2, a game some may recall as being demoed alongside Dungeon Defenders during the Xperia Play event at Mobile World Congress.

So how does the Tegra 2 processor enhance these games? NVIDIA claims ‘increased geometry detail, higher resolution textures and improved shading, lighting and shadows’, so we can expect games to look more impressive, plus on-screen characters’ animation will be better, along with improved AI and more complex worlds.

Tegra Zone states Android 2.1 as the minimum it’ll run on, but unless your device uses a Tegra 2 processor, you won’t get much benefit from having this on your phone. Patience though, the ATRIX and all the rest are on their way!

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Dell Streak Strikes Out


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Make no mistake: Dell will not be sitting out the Tablet Wars the way it did during the Struggle Against Smartphones. No, Dell is fighting, and by that I mean it is intent on pouring money into what is obviously a hole of futility.

Its latest volley in the skirmish is the Dell Streak 7, an overgrown version of the 5-inch tablet it kinda-sorta released last year. And in most ways the Streak 7 is a typical Dell affair: foolishly overdesigned in an attempt to stand out, and coming up short all around.

The size (7 inches diagonal) and operating system (dusty old Android 2.2) pit the Streak 7 squarely against the Samsung Galaxy Tab. Sadly, that is a battle that the Streak loses on virtually every front. Are looks important to you? The weird slopes and baffling button placement of the Streak 7 make it less comfortable to hold and far less pretty than the Tab. Or perhaps you’d like a something with a really nice display? The Streak 7 is an utter disaster on this front. It’s bad enough that the 800 x 480 display looks visibly chunky, but the viewing angle is so poor that moving your head even a few degrees from dead center creates a screen-door effect so bad that it borders on nauseating. It’s not just the worst tablet display I’ve ever seen, it’s the worst display of any kind I’ve seen since the dawn of the LCD screen.

Other drawbacks are palpable but pale next to the screen debacle: The Streak 7 can’t charge at all via USB — not even trickle charge. It needs wall power, and it gets incredibly hot to the touch after a few hours of use. Well, after an hour of use: We thought we were in for an easy “Tired” when we read reports that the Streak 7 could only muster five hours of battery life vs. seven or more for its competition. We were aghast when it turned out that the tablet crapped out after a mere two hours (and three minutes!) of video watching on the device (tested with radios on).

There is but one bright spot with the Streak 7, and that is performance: Equipped with the hype-fueled Nvidia Tegra 2 processor, the tablet absolutely rips at web page rendering, app loading, running Flash, and just about everything else. If we could actually make out the display, and the battery alert wasn’t constantly threatening to shut the thing down, it’d be totally awesome.

WIRED: Fast. Cheap.

TIRED: Mattel Football had a better screen. Dismal battery life. Crashed twice — once going dark for an hour — in the first day of testing.

Photos: Jonathan Snyder/Wired

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