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Hands On With OnLive: On-Demand Gaming Scores, but Still Clouded With Issues

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OnLive
Although, for a time, the video game industry valiantly staved off the recession while other enterprises suffered, console game sales did eventually stagnate before precipitously dropping. Online gaming currently thrives, though, particularly with enormously popular titles like Zynga's 'FarmVille' and 'Mafia Wars.' Other services like Xbox Live, which reportedly generates billions in revenue, also demonstrate that certain aspects of gaming can experience resounding success while still producing absurd profits.

Given the colossal audience of social networking sites and streaming services like Hulu and Netflix, the adoption of such financially sound models by the video game industry represents a boundless and untapped gold mine. Enter OnLive, a service that seeks to provide video games instantly to users (on an array of devices), while also enabling trash-talking friendly networking. Currently experimenting with an invitation-only, pre-release program, OnLive showcases industry veteran Steve Perlman as CEO, and claims stalwarts like AT&T and Warner Bros. among its supporters.

The cloud-based game service, which also plans to release a MicroConsole in the fall, won't require lengthy, storage-sapping downloads. But will it provide seamless, uninterrupted gaming at a competitive price? That question, as well as numerous others, remains to be conclusively answered.

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SwitchedHands On With OnLive: On-Demand Gaming Scores, but Still Clouded With Issues originally appeared on Switched on Tue, 10 Aug 2010 15:05:00 EST. Please see our terms for use of feeds.

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