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Persona 4 Arena E3 2012 Stage Demo

Chris shows off some new gameplay for Persona 4 Arena at E3 2012

 

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Persona 4 Arena E3 2012 Stage Demo” was posted by DanM on Thu, 07 Jun 2012 17:07:47 -0700

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Tom and Kelly’s E3 2012 Adventures: Halo 4

Tsquared visits the Halo 4 booth and gives away some free swag

 

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Tom and Kelly’s E3 2012 Adventures: Halo 4” was posted by sampsona on Thu, 07 Jun 2012 17:02:48 -0700

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Tomb Raider E3 2012 Stage Demo

Lara Croft is back in this gameplay demo for Tomb Raider at E3 2012.

 

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Tomb Raider E3 2012 Stage Demo” was posted by DanM on Thu, 07 Jun 2012 16:06:11 -0700

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There Is Gameplay in Beyond: Two Souls

E3 2012: “Direct control” is David Cage’s favourite phrase when describing his latest cinematic oeuvre.

 

Beyond: Two Souls made quite an impression at Sony’s E3 2012 press conference, but there was one question on every GameSpot editor’s lips–what’s it like to play? While we didn’t get to answer that directly at our behind-closed-doors appointment, we got a decent second-best–more than 40 minutes of gameplay shown off by the game’s creator, David Cage. The section took place some way into the game and showed off drama, action, and even driving.

In Beyond, Ellen Page stars as Jodie Holmes, a girl with a link to an invisible entity she calls Aiden (pronounced “eye-den” by Jodie). She doesn’t know whether it’s a spirit or a ghost, but ever since she was a kid, she’s had this connection. The game will take place over 15 years of Jodie’s life, and we’re not sure why at this stage, but Jodie gets into trouble with the law and becomes a fugitive, which is where we find her at the beginning of the E3 demo.

Both Jodie and Aiden are playable characters in Beyond: Two Souls. The demo starts with Jodie trying to sleep on the train, so you get to control Aiden and cause some mischief. You can fly around the train using Sixaxis motion controls, which causes fellow passengers to get a chill. You can even interact with objects using the two thumbsticks, such as knocking over a coffee cup or pulling down a rucksack from the overhead rack. The latter is particularly useful when police officers board the train, because you need to wake Jodie so she can make her escape.

In the first instance of what David Cage called “direct control,” the person playing the demo was able to control Jodie’s movements, while Heavy Rain-style button prompts popped up when she needed to open doors or dodge obstacles. Aiden helps Jodie break through a hatch in the ceiling of the bathroom and onto the roof of the train, where she avoids police officers and occasionally beats them up, before launching herself off the train. Thankfully, she’s protected by a shield provided by Aiden, although she still lands battered and bruised in the forest below.

From there, Jodie makes her way through the forest in an effort to escape the police. It’s a tense and confusing few minutes of gameplay–it’s not obvious which way you have to go, and the police constantly seem to be closing in. Eventually, she comes across three patrolling officers who are in possession of a car and a motorbike. Aiden is able to possess one of the officers and then make him drive the car back and forth into the roadside barriers, distracting the two other officers. Jodie then jumps on the bike and makes her escape, leading to a short vehicular chase, with Cage once again emphasising the “direct control” on offer.

The final section we saw had Jodie arriving in a town besieged by even more cops, at which point Aiden was really let off the leash. He went round turning over cars, possessing snipers and opening fire on fellow officers, and even throwing a grenade into a nearby petrol station. After all the ensuing destruction, she threatens one of the injured cops with the line we’d seen from the trailer: “Tell them to leave me the fuck alone, because next time, I’ll kill everyone.”

At the end of the demo, we were able to glean some interesting facts from David Cage about the production of the game. We found out that the Kara tech demo was made last year as a proof of concept for the facial animation tech that would ultimately be used in Beyond. Ellen Page also came on board a week before E3 last year, when Cage pitched the project to her as “like four movies or something.” There’s no plan for a Vita version of the game, nor has Move support been confirmed, although Cage claims the team has been working on using the latter tech in the game. Beyond will also have a branching storyline–not 26 different endings like in Heavy Rain, but you will still have major decisions to make that will affect the outcome of the game.

Beyond has split opinion among some editors at GameSpot, but the reaction has been mostly positive, especially from those who enjoyed Heavy Rain. There’s no doubt from the demo that Beyond will be more action-based than Cage’s previous game–as the man himself says, “Whereas Heavy Rain was close to something like Seven, Beyond is different in style and tone and genre.”

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There Is Gameplay in Beyond: Two Souls” was posted by Guy Cocker on Thu, 07 Jun 2012 16:04:36 -0700

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Star Wars 1313 E3 2012 Stage Demo

Chris Watters and Shaun McInnis show off some gameplay for Star Wars 1313 at E3 2012.

 

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Star Wars 1313 E3 2012 Stage Demo” was posted by DanM on Thu, 07 Jun 2012 15:59:45 -0700

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Aliens Colonial Marines E3 2012 Stage Demo

Aliens: Colonial Marines makes it way to the Stage Show at E3 2012 to show off some new gameplay.

 

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Aliens Colonial Marines E3 2012 Stage Demo” was posted by DanM on Thu, 07 Jun 2012 15:32:24 -0700

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Activision prepping Angry Birds HD for consoles

E3 2012: Publisher has reportedly embedded a sneak peek of its plans to bring popular iOS title to consoles in HD; Activision community representative confirm details.

 

LOS ANGELES–Activision is prepping popular iOS title Angry Birds HD for consoles.

Speaking to The Escapist, an Activision representative reportedly confirmed the move after the publication noticed a glimpse of the game on one of Activision’s sizzle reels at the publisher’s E3 2012 booth.

“We’ll have some news for you in about two weeks,” Activision told The Escapist. “Wait until you see Angry Birds on consoles in HD.”

Later, Activision community spokesperson Dan Amrich also confirmed the news via his community blog, saying, “Activision is doing some form of Angry Birds on consoles. It’s the teasiest of the teases, but it is official.”

In May this year, Angry Birds developer Rovio Mobile today announced that games in the bird-flinging, pig-destroying portable strategy game franchise have been downloaded more than 1 billion times.

The developer also announced it is working on a new game titled Amazing Alex to be released later this year.

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Activision prepping Angry Birds HD for consoles” was posted by Laura Parker on Thu, 07 Jun 2012 15:31:26 -0700

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A Matter of Authenticity

E3 2012: Medal of Honor executive producer Greg Goodrich confronts Tom McShea about his editorial concerning military shooters.

 

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A Matter of Authenticity” was posted by Tyler on Thu, 07 Jun 2012 15:19:06 -0700

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Environmental Beatdown – Dead of Alive 5 Gameplay

Hayate uses Akira as a punching bag in order to show off some environmental effects.

 

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Environmental Beatdown – Dead of Alive 5 Gameplay” was posted by JimM on Thu, 07 Jun 2012 15:12:52 -0700

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Molyneux unveils Curiosity – Report

E3 2012: Social-media-focused experimental game from Molyneux studio 22 Cans to launch in a few weeks; players will have the option to purchase in-game items, the most expensive of which will be priced at roughly $77,000.

 

LOS ANGELES–Former Lionhead studio head Peter Molyneux has unveiled the first project under his new label, 22 Cans.

Speaking with New Scientist magazine, Molyneux revealed he is working on a series of social gaming experiments in an attempt to explore the “psychology of social-media users.” According to the report, Molyneux will use the results of these experiments to help him craft a game that he plans to release in two years’ time.

The first of these experimental games–which is set to be released in a few weeks–is called Curiosity. The game sees players enter a virtual room containing a single black cube; players must tap at the cube to try to fracture it layer by layer. However, fractures will appear simultaneously as other players join the game online and begin tapping at the same cube.

According to Molyneux, the cube will eventually fall open after an undisclosed number of taps. What lies inside Molyneux described as “truly amazing” and “absolutely unique.” The catch is that only the player who executes the final tap will get to see what’s inside. 22 Cans will rely on social media for the word to spread.

During the game’s duration, players will be able to purchase in-game items to help them in their quest to be the one who breaks the cube; these items will take the shape of a limited number of chisels that will amplify the strength of each tap. They will range from an iron chisel costing around 0.91 cents (with a tapping strength 10 times as powerful), all the way up to a diamond chisel costing roughly $77,000 (with a tapping strength 100,000 times as powerful).

“It’s an insane amount of money,” Molyneux told the magazine. “[But] this is not a money-making exercise; it is a test about the psychology of monetisation.”

In March this year, Molyneux left the Microsoft-owned Lionhead Studios to open up 22 Cans.

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Molyneux unveils Curiosity – Report” was posted by Laura Parker on Thu, 07 Jun 2012 14:41:32 -0700

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