Man of Steel Official Nokia Trailer (2013) – Superman Movie HD
Motorola Xoom vs LG Optimus Pad vs Samsung Galaxy Tab 10.1
It's the three-way to end all three-ways – we pit the Motorola Xoom, LG Optimus Pad and Samsung Galaxy Tab 10.1 up against one another in a clash of the tablet-titansThe tablet PC has been around for a while, but it wasn't until last year, when Appl...
Motorola Atrix vs Samsung Galaxy S II
We compare the specs of two of 2011’s mightiest smartphones – the Motorola Atrix and the recently confirmed Samsung Galaxy S II – to see which device will prevail in 2011 We take a look at two of the biggest handsets on the planet, the Motorola ...
Samsung Galaxy S Mobile phone
Samsung Mobile USA go over a few key features of the recently announced Samsung Galaxy S Android powered smart phone.
Mafia 2 Trailer
A third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. Originally announced in August 2008 at the Leipzig Games Convention, it was released on PlayStation 3, Xbox 360 and Microsoft Windows in August 2010.
The Last Exorcism HD Trailer
A troubled evangelical minister agrees to let his last exorcism be filmed by a documentary crew.
Samsung Galaxy Tab
Watch the Samsung Galaxy Tab Official Teaser Video
Is South Park the Funniest Game Ever? – Game Scoop
Ouya and Mad Catz have announced an agreement to bring Ouya to M.O.J.O., Mad Catz’s own microconsole. The price of the M.O.J.O. is also being reduced from $250 to $200.
Earlier this week, Ouya announced its Ouya Everywhere initiative, which aims to bring Ouya to set-top boxes, smart TVs, and other devices besides its dedicated $99 microconsole, which was successfully Kickstarted in 2012.
“Up until now, the game console experience has been locked inside a box,” CEO and founder of Ouya Julie Uhrman said in a press release. “Together with the hardware veterans at Mad Catz, we end that. Today’s announcement signifies the inception of a truly open platform where independent developers can bring their creations to the platforms where gamers actually play: everywhere.”
In January, Ouya announced a revision of its first console, with an overhauled controller, improved Wi-Fi, and 16GB of storage--double that of the original model's 8GB. The M.O.J.O., by comparison, features a Nvidia Tegra 4 T40S 1.8GHz processor, 16GB of internal storage, 2GB RAM, Android 4.2.2 (Jelly Bean) OS, and WiFi b/g/n support.
Ouya said it is staying in the hardware business, and that it will continue making a new Ouya model every year.
While Ouya has made mistakes, it also has some great games, like TowerFall, which has since made its way to PlayStation 4 and PC. Ouya Everywhere should make it easier to access such games in the future.
Ouya on M.O.J.O. is expected to debut later this spring with all existing and upcoming Ouya content available on the Mad Catz microconsole.
The Wii U is performing dismally at retail. It's the depressing reality in which we live, and one that has caused us to think up ways to improve the console's fate. What if Nintendo no longer bundled it with the expensive GamePad? Or partnered with outside studios willing to create exclusive games for the Wii U? Then maybe the system wouldn't lag so far behind its competitors. Though such moves might help Nintendo in the short term, they would be mere Band-Aids on an open wound. The Wii U is in a dire situation. I believe Nintendo has reconciled itself to that fact, and has already planned a way to bail from this sinking ship.
Enter the "quality of life" (QOL) platform. No one knows what to make of Nintendo's proposed QOL initiative, partly because we know almost nothing about it. Nintendo wants to improve people's lives in some indeterminate way--using non-wearable technology--and is going to introduce this nebulous product some time next year. According to CEO Satoru Iwata, whatever the QOL platform is, it will be entirely separate from their gaming ventures. Iwata said, “When we use ‘health’ as a keyword, some may inevitably think about ‘Wii Fit.’ However, we are considering themes that we have not incorporated to games for our existing platforms." But what if Nintendo has much grander plans for this mysterious device than they're letting on? This could be Nintendo's next big idea. An idea much more in-demand than their ill-advised tablet controller, and one that could propel the company to the same heights it enjoyed during the peak years of the Wii.
But I'm getting ahead of myself. First, let's take a look back at history. In 2004, Nintendo announced the DS, and positioned it as a complement to the Game Boy Advance and GameCube. It was going to be their "third pillar," another portable system that would coexist alongside their other hardware. Remember, this was a difficult time for Nintendo. The GameCube was lagging far behind the PlayStation 2 and Xbox, and though the Game Boy Advance was still in its prime, it wasn't successful enough to prop up an entire company. Nintendo was becoming less relevant. They needed to make a serious splash to turn the attention of the gaming audience back toward them.
What if Nintendo has much grander plans for this mysterious device than they're letting on?
As you may remember, the Nintendo DS was a phenomenon. Nintendo had a masterful software lineup that appealed to its core audience while bringing in newcomers as well. There was nothing else like Nintendogs or Brain Age, so Nintendo was able to expand to the casual market, though they never ignored those who kept them afloat during the lean years of the GameCube and Nintendo 64. It soon became clear that their planned "third pillar" was no more than a shield. If the DS were to fail, they could sweep it under the carpet and release a new Game Boy. But after the handheld took off, the Game Boy name was forgotten, and Nintendo has continued to have one dual-screen handheld and one console ever since.
Now we're seeing history repeat itself. The 3DS is selling well, though not nearly as well as its predecessor, and the Wii U is bottoming out. Nintendo is losing relevance. Its investors are demanding that they develop games for smartphones while its loyal fans are gobbling up the few games still trickling out for the Wii U. It's a sad situation. Excellent games such as The Wonderful 101 and Donkey Kong Country: Tropical Freeze are being ignored at retail simply because not many people own the system, and third-party studios are sprinting away from the console as if it has Ebola. Is it too late for a price cut? Is it too late to secure exclusive games? The Wii U's fate isn't sealed yet, but the chances of Nintendo turning its fortunes around are so slim that a plan B is needed.
And that plan is the curious quality of life platform. When Nintendo first announced this device, I was puzzled. Nintendo has been around for more than 100 years, and in that time they may have transitioned from manufacturing playing cards to video games, but they have always focused on entertainment. Quality of life gives me visions of doing P90X workouts or downing a raw egg after jogging five miles. It makes me think about psychiatric evaluations and acupuncture appointments. People improve their lives in ways that are necessary, but not fun, so I couldn't imagine how a quality of life platform could possibly be appealing.
But then I remembered who we're talking about. There's no way that Nintendo is going to push our minds and bodies to their limits without a carrot dangling tantalizingly before our eyes. I may not have a clue what this QOL thing actually is, but I have a sneaking suspicion that it will be fun. More importantly, it's going to attract an audience that could not care less about the 3DS and Wii U. Part of the reason the DS and Wii were so popular is that Nintendo broke free of popular gaming conventions to appeal to people who don't want to spend their leisure time stomping goombas or doing barrel rolls. Wii Sports and Picross DS showed those who normally shun games why we spend so much time in front of a digital screen, and elevated Nintendo to the predominant technology company.
So right now, Nintendo is taking a cautious approach with their quality of life platform. They announced it at the same time they said Mario Kart 8 is coming out in May and Satoru Iwata is taking a paycut, news stories that would deflect attention away from this mystery. They're carefully saying that it's separate from their gaming division. Nintendo is trying to make the QOL as inoffensive as possible, something that gets mentioned during investment meetings instead of taking center stage during a Nintendo Direct. But they're only going to stay quiet for so long.
For the rest of 2014, Nintendo is going to continue with the plans we've already seen with the Wii U. Mario Kart 8, Yoshi's Epic Yarn, Super Smash Bros. and Bayonetta 2 are still going to come out this year. Maybe we'll even see X and Zelda come out next year. But after that? Don't expect much. Nintendo is treading water with the Wii U, but that's not a long-term strategy. Once the QOL platform comes out next year, you're going to see their focus shift. Advertising and store kiosks will force this device into people's consciousness, and Nintendo will distance itself from the failing Wii U. It's a smart strategy. Nintendo doesn't have the third-party support to prop up a console, and can't produce games quickly enough to keep good software flowing. They have to reinvent themselves.
This sounds like a scary situation for someone who was weaned on Nintendo games, but it doesn't have to be. Nintendo will never stop making the video games that we know and love. But it's no longer financially viable to have two separate platforms that cater to the same audience. By having the QOL alongside the 3DS, Nintendo will be able to appeal to the dyed-in-the-wool gamers and the casual populace at the same time. And we'll see traditional games such as Super Mario 3D World released only for dedicated gaming devices, while everything else comes out on the QOL platform. Everyone will win. It may be a rough transition, but I believe Nintendo's quality of life platform will greatly improve the fortunes of the Kyoto company and push the Wii U quietly into the sunset.
Here's something impressive. Kevin Hays, a 19-year-old
'speedcuber' from Seattle, has broken the world record for solving
progressively more difficult cubes.
He managed to solve a 2x2, 3x3, 4x4, 5x5, 6x6 and 7x7
cube in a total of six minutes and 23 seconds in a video that he
posted on YouTube. The first took five secons, then nine seconds,
then 36 seconds, then 57 seconds, then 1m45s, then the 7x7 finally
HMS Vanguard, one of Britain's fleet of nuclear submarines, will
be getting a new core following safety concerns over radioactivity
found in the cooling water of a test reactor.
Defence Secretary Philip Hammond told MPs that no leak had
occurred, and there were no safety implications for staff working
on the site, but as a precaution the core will be replaced at a
cost of £120 million.
Sony has said that the recent layoffs at God of War developer Sony Santa Monica is the result of a high profile project and the studio in general needing a “reboot.”
Speaking with IGN, head of internal software development for the PlayStation brand Scott Rohde didn't say what projects the studio is still working on, only that “sometimes, a project needs a reboot. So that’s what we’re doing overall with the titles we’re working on there, and the studio itself.”
Rhode again did not confirm that any in-development game had been canceled, but said that “There’s not a single business on the planet where every single project that is started is a success.”
Rhode confirmed that even after the layoffs, the studio still employs around 200 people.
As to when and what we’ll see from Santa Monica next, Rhode said we’ll just have to be patient and wait.
The studio opened in 1999 and rose to prominence after creating the original God of War. The last game the studio launched was God of War: Ascension. We know that it is currently collaborating with developer Ready at Dawn on the PlayStation 4 exclusive The Order: 1886.
On Wednesday, March 12, creator of the Metal Gear series Hideo Kojima will present the British Academy of Film and Television Arts Fellowship to Rockstar Games, the company behind the Grand Theft Auto series, Red Dead Redemption, Bully, and L.A. Noire.
Rockstar’s Dan Houser, Sam Houser, Leslie Benzies, and Aaron Garbut will accept the award on behalf of the developer and publisher.
Awarded annually, the Fellowship is BAFTA’s highest accolade, recognizing outstanding or exceptional contribution to film, television, or games. Previous recipients include Gabe Newell, Peter Molyneux, Shigeru Miyamoto, and Will Wright.
You can find the full list of BAFTA nominations, here. If you want to watch the ceremony, it will be streamed live on BAFTA’s Twitch channel.
Do you think that Rockstar Games earned the honor of being in the same company as Newell, Miyamoto, and Wright?
The panel included Borderlands 2 writer Anthony Burch, Franchise Director Matthew Armstrong, Telltale’s President Kevin Bruner, and designer Harrison Pink. They said that while characters from previous Borderlands games will make an appearance and that the game also takes place on Pandora, Tales from the Borderlands will focus on two new protagonists, Fiona and Rhys, who we first saw in the 2013 VGX reveal trailer.
The game will be told in flashbacks, allowing you to play through different versions of the same events as told from Fiona’s and Rhys’ perspectives.
According to Polygon, Pink said that the game will feature some of the shooting that the Borderlands games are known for, “just in a Telltale kind of way.”
When you think about Angry Birds, “epic” is probably not the first word that comes to mind, but that is the mood that developer Rovio Entertainment is going for in a recently released teaser for a new Angry Birds game.
As you can see in the video below, epic music plays in the background as the camera slowly shows a medieval suit of armor that looks like something out of Dark Souls, only to reveal the franchise’s signature red avian is hiding in its helmet.
Calling it “the most epic soft launch ever,” Rovio says the game will hit Australia and Canada first (territories where mobile developers often test their games before launching them worldwide), then other countries.
Rovio also recently announced another Angry Birds game starring a new character, Stella, set to release in fall 2014.
There was some confusion today about what new Titanfall information would be revealed at the game’s midnight launch event in Austin on Monday.
Speaking on Larry Hryb’s podcast, Major Nelson Radio, Senior Xbox Evangelist at Microsoft Jeff Rubenstein said that in addition to playing through maps we haven’t seen in the beta, the event, which will start at 11pm EST, will be “showcasing the future of Titanfall.”
“We don’t know what it is,” Hryb said. “They just came to us and said ‘we’re going to announce something.’”
Excited fans immediately took to Twitter, asking Respawn’s Vince Zampella what it means. “For those asking about the 'future of titanfall' announcement, I'm confused as to what that is,” Zampella said this morning. “We did not sell [Titanfall] to [Microsoft].”
An hour later, Zampella said that he talked to Geoff Keighley, and that it looks like the “‘future’ thing is just something fun. Not how I would have described it, but still fun.”
Electronic Arts CEO Andrew Wilson said that the publisher is thinking about what kind of virtual reality experiences it wants to deliver, but didn't say for sure if Oculus Rift maker Oculus VR would be the partner.
"The thing I challenge my team to [do] right now is, 'Listen, there's clearly a desire to add a modality of play to the three we're currently focused on,” Wilson said during a panel at the SXSW convention in Austin, Texas, Polygon reports.
According to Wilson, the three modalities are “lean back,” meaning the living room, console experience, “lean in,” meaning the PC, specifically real-time strategy and role-playing games, and “lean over,” as in leaning over your phone or other mobile devices.
Wilson said that when he looks at VR devices he sees a new kind of “get in” modality, which could be delivered through a headset like the Oculus Rift (or maybe Sony’s VR device), but also possibly with “some hologram that evolves out of your living room floor.”
Wilson said he doesn't know who the technology partner that will deliver that experience will be, but that he’s challenging his team to think about the “experiences that deliver on the promise and the fantasy of being inside a video game."
A post on the Kingdom Hearts Facebook page has invited fans of the series to fill out a survey that will help “shape the future of Kingdom Hearts.”
In addition to asking for you basic information and gaming habits, the survey delves deep into your thoughts about the Kingdom Hearts games. It asks what your first Kingdom Hearts game was, why you bought it, what you like about the franchise, which is your favorite, how difficult you think it is, how you’d describe it to a friend, whether you’re more of a Square Enix or Disney fan, and much more.
It also seems that Square Enix is using the survey to help shape future special editions and preorder bonuses. There are a fair amount of questions about which games you ordered, if you preordered for any particular bonus, and what kind of preorder bonuses you’d like to see in new Kingdom Hearts games, a key chain Key Blade, statue, Manga, and many other options.
The survey will be open until March 14, 11:59pm PST.
Microsoft wants politicians to pay for targeted ads that will appear on the Xbox Live dashboard and other Microsoft products.
The Washington Post reports that Microsoft officials were handing out promotional materials for this purpose this Thursday at the Conservative Political Action Conference (CPAC), an annual conference for conservative activists and elected official in the United States.
The ads would appear on the Xbox Live dashboard and target different users by combining their Microsoft user IDs and other public data to build a profile of Xbox users. Using this data, ad campaigns can then be directed at specific demographics or congressional districts.
According to The Washington Post, Microsoft says that 38 percent of its 25 million Xbox Live subscribers in the US are women, 40 percent are married, and more than half have children. Microsoft is apparently “particularly aggressive” in selling its ability to reach women, Latinos, and millennials.
Xbox Live and games in general are no strangers to politics. During the 2012 presidential elections, Xbox Live launched a nonpartisan Election Hub in collaboration with Rock the Vote, NBCnews.com, and YouGov. During his 2008 presidential campaign, Barack Obama also took out ads within Burnout Paradise.
Sony Computer Entertainment UK product manager Josh Walker told MCV that Infamous: Second Son is “benefiting from the goodwill and buzz surrounding the PlayStation 4 and expect Second Son to be the biggest game in the Infamous series to date.”